name		Cobra_EEL
health		100
speed		12
type		enemy
hostile		player npc
candamage	player npc
gfxshadow	1
noquake		1
dust		dust
risetime	100
aggression	31
icon		data/chars/EEL/icon.gif
diesound	data/sounds/die1.wav
animationscript	data/scripts/enemy.c

load	 	Harpoon


anim spawn
drawmethod 280 280
	offset	89 177
	jumpframe  0 5 0 0
	delay	60
	@cmd	spawn01 "WaterSplash" 0 0 25
	frame	data/chars/EEL/spawn2.gif
	delay	40
	offset	105 219
	sound   data/sounds/jump.wav
	frame	data/chars/EEL/ju1.gif
	delay	16
	offset	89 177
	frame	data/chars/EEL/rise3.gif

anim idle
drawmethod 280 280
	loop	1
	offset	89 177
	bbox	70 87 40 90
	delay	50
	frame	data/chars/EEL/idle01.gif
	frame	data/chars/EEL/idle02.gif
	

anim walk
drawmethod 280 280
	loop	1
	offset	89 177
	bbox	70 87 40 90
	delay	10
	frame	data/chars/EEL/wk1.gif
	frame	data/chars/EEL/wk2.gif
	frame	data/chars/EEL/wk3.gif
	frame	data/chars/EEL/wk4.gif
	frame	data/chars/EEL/wk5.gif
	frame	data/chars/EEL/wk6.gif
	frame	data/chars/EEL/wk7.gif


anim pain
drawmethod 280 280
	delay	8
	bbox	70 87 40 90
	offset	89 177
	frame	data/chars/EEL/pain1.gif
	delay   40
	frame	data/chars/EEL/pain2.gif
	delay   11
	frame	data/chars/EEL/pain1.gif

anim fall
drawmethod 280 280
	delay	60
	landframe 2
	offset	92 129
	bbox	44 70 100 57
        attack  43 77 60 33 5 1
	sound   data/chars/EEL/fall.wav
	frame	data/chars/EEL/fall1.gif
        offset  89 177
        delay   200
	bbox	54 94 57 66
        attack  55 111 37 46 5 1
	frame	data/chars/EEL/fall2.gif
	bbox	0
        attack  0
        delay   10
	frame	data/chars/EEL/fall3.gif

anim rise
drawmethod 280 280
	offset	89 177
	delay	12
	frame	data/chars/EEL/rise1.gif
	frame	data/chars/EEL/rise2.gif
	frame	data/chars/EEL/rise3.gif


anim attack4
drawmethod 280 280
	range	20 70
	delay	5
	offset	89 177
	bbox	70 87 40 90
	sound   data/sounds/punch1.wav
	frame	data/chars/EEL/a101.gif
	delay	20
	attack  112 83 40 25 9
	frame	data/chars/EEL/a102.gif
	sound   data/sounds/punch1.wav
	delay	14
	attack  0 0 0 0 0 0 0 0 0 0
	frame	data/chars/EEL/a101.gif
	delay	20
	attack  112 83 40 25 9
	frame	data/chars/EEL/a102.gif
	delay	70
	attack  0 0 0 0 0 0 0 0 0 0
	frame	data/chars/EEL/a101.gif

anim attack2
drawmethod 280 280
	range	70 120
	delay	8
	offset	89 177
	bbox	70 87 40 90
	frame	data/chars/EEL/a401.gif
	frame	data/chars/EEL/a402.gif
	delay   20
	hitfx	data/chars/EEL/a1hit.wav
	sound	data/chars/EEL/a1sw.wav
	attack  116 82 83 60 14 0 0 0 20
	frame	data/chars/EEL/a403.gif
	attack  0
	delay   8
	frame	data/chars/EEL/a402.gif
	frame	data/chars/EEL/a401.gif

anim attack3
drawmethod 280 280
	range	160 360
	delay	30
	offset	89 177
	bbox	70 87 40 90
	frame	data/chars/EEL/shoot1.gif
	delay	10
	@cmd	shoot "Harpoon" 56 71 0
	sound	data/chars/EEL/Harpoon.wav
	frame	data/chars/EEL/shoot2.gif
	delay	50
	frame	data/chars/EEL/shoot1.gif

anim attack1
drawmethod 280 280
	range	160 200
	delay	30
	offset	105 219
	bbox	87 124 40 55
	jumpframe 0 4 2 0
	frame	data/chars/EEL/ju1.gif
	delay   50
	offset	101 200
	bbox	94 126 46 43
	attack  133 136 27 35 8 1
	frame	data/chars/EEL/a201.gif
